Soften edges maya not working. It turns out some of the vertex are not connected.

Soften edges maya not working Welcome to the Autodesk Maya Subreddit. He is using a tool called Soft/Harden Edges which is under Mesh Display. They're so close together that the edges are nearly overlapping. Also, if I try to set any of those edges to soft, or hard, the shading remains the same way as it was in max, it seems that the smoothing groups overwrite every hard/soft edge action that I take in Maya. Note User defined (locked) normals are not affected by softening or hardening only in how they are shared at a vertex. please manage your smoothing groups by handling your soft edges / hard edges. 0 is enabled, and I’m in Smooth Shading mode (shortcut: 6). If that does not work try mesh > cleanup and check lamina faces, nonmanifold geo, edges with zero length, faces with zero area. Well my novice understanding is that when normals are softened, the engine calculates 1 vertex, when they are not, it calculates 1 vertex for every face sharing that point. This tutorial explains the process for both Feb 25, 2012 · Edges Not Connected Maya Technical Issues. But if you just use support edges rather than creasing, then you can export it to any program and the smoothing is going to work as expected. Dec 2, 2007 · Possibly yes. You can support me on Patreon:https://ww Nov 21, 2024 · i applied Harden Edge to my model in Maya, but the edges still appear smooth in the viewport. I'm using Maya 2022. Would a bevel like the one I have on my cubes at the base of the fence negate the need for any edge hardening at all? There is no hard edges or soft edges in Max. When I render, using Arnold, it's showing all off the hard edges. The weirdness on the eyebrow and the nose is because the verts are moved and the edge is not flowing smoothly. I applied hard and soft edges and while some bake just fine, a bunch of cylindrical shapes completely ignore the soft edges and bake hard edges instead. So here is my steps to fix it: 1. Just do shift > right click > Harden/Soften Edges and use an angle like 30-55 and maya will automatically adjust edge normals based on planar direction. e[35:54]; polySoftEdge -a 180; Jan 12, 2023 · Hey, I have an asset that I made today and when I went to export it, the smooth did not carry over. From my understanding, Max doesn't use Maya's hard/soft edges functions, instead Smoothing Groups. However, bringing that same model back into maya (after hard edges are cleared) shows the edges as hard again in Maya. com/blogs/typhen/GMyG/this-is-normal-1-what-normal-maps-are-and-how-t But when I toggle to show only the hard edges, all the edges are hard, even though it doesn't look like it. Samurai in forum Maya Technical Issues replies 2 on 07-05-2008 Maya docserver problem by StarF*cker in forum Maya Technical Issues replies 2 on 29-07-2005 CPS - Hard edges when they should be soft by [icarus_uk] in forum Maya Basics In this tutorial, we cover how to soften and harden edges in Maya. The Soften Edge tool seems to soften it too much more so than in the tutorial. Without softening, I get bad artefacts on seams / edges. If your input mesh is not very dense or preprocessing is not viable for your mesh, try the following: Separate the mesh into disconnected components (via Mesh > Separate). You can also harden edges which can help with dark shading artifacts around sharp corners. Limit hard edges only to areas where distinct features, such as hard angles and corners, need to be maintained. Try a different FBX version to see if there are changes, my latest test was with 2018. Smooth in Maya. From there, you can choose to set the edges as soft, hard, or assign normals based on the angle Dec 11, 2024 · Learn how to use the "Soften and Harden Edges" tool in Maya to control the sharpness of edges in your 3D models. Meaning that multiple faces may appear selected, and moves in accordance to the selection falloff range. Hello everyone! I am relatively inexperienced with Maya. 2M subscribers in the blender community. First, make sure you don't have smooth preview (#3 on keyboard) turned on, then select everything and go to (mesh display - - > soften edges) another thing I recommend is going into (mesh - - > smooth) Soften edges doesn't automatically give you a smooth looking mesh. I’ve confirmed that Viewport 2. Harden has the vertex normal visual line being perpendicar to the vertex, and soften has the normals more spread out evenly across the Dec 8, 2013 · You should be able to simply use soften / harden edges. TECHNICALLY, you MIGHT be able to smooth everything (=all normals) in the mesh import settings in Unreal, but that's not how it should work. How To Use Slide Edge Tool In Maya Noção básica sobre HARDEN, SOFTEN e HARDEN SOFTEN EDGES, Maya 2020. bevel edges in cylindrical mesh by Skalman in forum Maya Modeling replies 5 on 30-01-2015 Problem with Soft Edges by ZueB in forum Maya Modeling replies 19 on 26-05-2013 Merging Edges (Poly) by technel in forum Maya Basics & Newbie Lounge replies 16 on 25-09-2005 Hard edges after smoothing polygons by rbotteon in forum Maya Basics & Newbie Lounge Yes, probably will look flat, because you have way too much hard edges. So I've been unlocking the Normals and resetting the smoothing to either Soften Edge and Soften/Harden Edges where appropriate. 1 and it looks great. I'm working on my first character model for a 3D modelling class at my college and have run into an interesting issue. Here we create game assets using various software like Autodesk Maya, Mudbox, Zbrush, Substance Painter, Substance Designer, Un After watching those videos, you have to understand that the harden edge and soften edge command in maya are actually the same command, i. My object is set to smooth and I can't change it to harden edge. You can achieve pretty much the same result with the smoothing groups in the edit poly modifier or your regular editable poly geometry. To use this tool, select the edges you want to adjust, and then go to Normals > Soft/Hard Edge Normals. So, when I followed your steps (selecting both overlapping edges in component mode, and then Edit Mesh > Merge), and it works perfectly: the overlapping edges become one single edge, and subsequent smoothing works perfectly. The best way to view what is happening is turning on vertex normals in the display menu and toggle between soften and harden. They work pretty simply: face in the smoothing group 1 are smooth with each other. Here's the write-up on normal maps that I mentioned in the video:https://www. Once again edge normals do not affect edges in smooth preview mode. , though I've seen workflows / tutorials that don't seem to soften edges : / If so, is it best to use smoothing groups? Or simply "soften edges" command? Also, what if I want a really sharp edge? Too many questions. To view normals, tangents and binormals, go to the object's shape node, then select Mesh Component Display > Display Normal (or Display Tangent). It works 99% of the time, but will not work on UV shells which only have border verts, since the way Maya converts UV verts to edges means that it will select ALL edges attached to each Apr 20, 2012 · 2. When I join the maya monkey to the blender monkey, the maya's edges that are marked sharp don't work. To fix this, select your object and then the shortcut for this is shift+RMB -> Soften/Harden edge -> Toggle soft edge display. When you smooth your edges it is basically averaging the angles of the faces together. Copies the edge hardness values from any hardened edges on the original mesh to the associated new edges on the Smooth Mesh preview. If you have changed the hardness or softness of edges (Mesh Display > Soften Edge or Mesh Display > Harden Edge), turn this option on to maintain those settings. When you have sharp angles, like you do, it creates those hard gradients. 3. I got a model from a client that has quite hard edges but the final output is supposed to be very smooth and soft. Hardening or creasing the edges sets how the mesh transitions between faces enhancing the realism of your model. I've been following along with one of my professor's tutorial videos, but when performing "soften edge" on my model it resets the arm of the model to the default t-pose position it was in when I first made it, rather than allowing it to retain it's shape. For more information on softening edges, see Harden or Soften polygon shading with vertex normals . com/StevesTutorials The Maya Toolbelt by Michael McKinleyA video going over the Soften Edge and Harden Edge commands in Maya. Get your model right in Maya first, then import in Unreal! Manipulating vertex normals is the easiest way to soften or harden the appearance of edges (creases) without using additional geometry. May 13, 2020 · In Maya, the imported models looks flat shaded even when I select "Shading > Smooth Shade All" as you can see below: I also tried to select the model and use "Mesh Display > Soften Edge" but it results in weird looking shading: Here is what it looks like in Blender with Blender's flat shading (left) and Blender's smooth shading (right): Then I came across a forum thread suggesting to check in Maya what the Vertex Normals are like, which show as yellow lines for pretty much every mesh. I rendered both an unsmooth and smooth version, and I softened edges in the Mesh Display tab. An edge wil be made soft if the angle between two owning facets is flatter (smaller) than the smoothing angle. fbx and start a new scene/doc and repeats the above and nothing happen when I try to harden the edge. We will go over the Feb 17, 2023 · Use Soft/Hard Edge Normals: You can use the Soft/Hard Edge Normals tool to adjust the edge normals of your model, which will affect the shading. I am seeing Hard and Soft Edges being respected on my end from Maya to Toolbag. I am currently following a tutorial from a Patreon artist I follow. It uses explicit vertex normals. Hey guys, I've made the transition from Max to Maya recently. Average Normals works in object space, so if you want to average normals across two different shapes, make sure that the scene hierarchy for each shape has the same transforms. This is a common problem especially if surfaces were joined. Delete right side of the face and mirror the left, so it will match your left side. and I cant use my loops cut instead cause the drag to move isn't working either it automatically snaps to the center and I'm not sure how to To smooth your edges out, select the offending edges and choose Mesh Display > Soften Edge. An edge will be made hard if the angle between two owning faces is sharper (larger) than the smoothing angle. Soft edges will give the illusion of smoothness where the surface may be faceted. Mesh Display -> Soften Edge (Adjust the Angle). Nov 22, 2009 · This merges verticies, but not edges. (Soften/Harden Edges > Toggle Soft Edge Display) で、 ワイヤーフレーム表示したとき、ソフトエッジが点線になります。 どこがソフトエッジなのか、明確に判断できます。 ソフトエッジ化 ハードエッジ化 選択したエッジをソフト、またはハードエッジにする方法です。 However, soften edge only averages the vertex normals that are shared by that same edge, even though that the vertex normal that hasn't been modified also shares the same vertex as the other 2 faces. Sep 25, 2024 · Soften edges using the 'Edit Polygons' function. I imported the FBX to a new Maya file, exported that as an fbx, nothing. Espero q Jun 7, 2018 · You probably accidentally hit the toggle soft/hard edges display. Add some holding edges all over your model and then try the soften edge Try Edit Polygons>Normals>Set To Face. I'd be more than happy to troubleshoot anything. Sep 14, 2016 · Patreon: https://www. when I export model to . Soften edge will not add bevels to a hard edge, it simply changes the way the viewport calculates Normals. It turns out some of the vertex are not connected. I already tried Set to Face, Lock to Normals, Clean Up, Unlock and Conform before Soften Edge but still, nothing happens. obj format doesn't use smoothing groups. For example, on the rails the current triangulation results in a ton of extremely long and thin triangles all converging at a single point. When you crease an edge of a mesh that has an associated subdiv proxy, the edges on the smoothed high resolution version are creased by physically modifying the polygon Apr 14, 2004 · Maya has an option under smoothing where you can keep hard edges, but Maya keep them exactly as they were before smoothing while I would like them hard but refined. Edit: also you can select edges individually and apply soft/hard edges or else I think there's an option for both hard/soft where Maya does it for you with varying degrees of success. Edit Mesh -> Merge. The default setting is off. Early on in the modelling process I identified a face in the interior (where the hard edges are appearing) and deleted. there is also a difference in color at the border of a bevel and a side. AFAIK, to have smoothing group ids assigned on import in 3DS Max, the file format needs to support it and the exporting app has to use it. Soft selection is a proportional movement based on desired falloff. Go to the "Edit Polygons" menu. Add some holding edges all over your model and then try the soften edge A high percentage of edges on the input mesh are marked hard Soften as many edges as possible (Mesh Display > Soften Edge). com/StevesTutorials Patreon: https://www. If you are not familiar with the basics , watch my The model itself needs a bit of work. if you take away these edges (at the red arrow), you seem to get a clean bevel, but rendered it look weird where the 2 bevels meet. If that doesn't work, you can go to Settings/Preferences -> Display -> Polygons to Soft/Hard, Save Preferences and close Maya. For context, I decided to retopo my model in Maya 2023 as I found last semester I ran into a weird amount of issues using Maya 2024, so much so it made me question if I really am in the 3rd year of my studies. This should fix your eyebrow weirdness and make your face symmetrical. And it is fixed. The lines that are rendered are not beveled or sharp. En este tutorial os enseño las diferentes maneras de suavizar vuestras geometría desde el smooth hasta el soften edge para low poly. Additionally, corrupted preferences can cause selection Feb 1, 2019 · Hi Creators,The Area Light is diverse and powerful. “软化边”(Soften Edge) 将 “法线角度”(Normal angle) 设置为 180 度,使所有选定边渲染柔和。 注意 用户定义(锁定)的法线仅在如何共享顶点处未受到柔化或硬化。 Soften Edge sets the Normal angle to 180 degrees, making all selected edges render soft. Download it… Having control over which edges are smooth or hard is an important aspect in creating 3D art for real-time rendering. com/StevesTutorialsTwitter: https://twitter. Oct 10, 2022 · Soft/Hard edges control in Maya make all the difference how your models are displayed and lit (both in Maya and UE5). Ive clicked object mode, unlocked normal, reset to default settings. If you ever have any questions feel free to AIM me. [Select Problematic Edges] -> Mesh Display -> Normals -> Soften Edge May 1, 2012 · I need Help… i’m a pretty much a noob when it comes to maya… well you gotta start somewhere right? anyway I will cut to the chase: i’m modeling arms/hand and I was playing with the hard/soft edges in maya and if you look at the attachment this is what happend… i think something happend when i was modeling and i didn’t catch it till now, how can i fix this?? Jan 2, 2016 · In this video, you will learn how to harden or soften edges, work on texture of the 3D Objects in Maya LT. We share and discuss topics regarding the world's leading 3D-modeling software. 2) Assuming the above in question 1 is correct, could I then use the options box for Harden/Soften Edges to achieve this automatically rather than running through the entire model edge by edge? Or does the options box for this tool not work this way? I played around with this but it didn't appear to work as I had thought. It's hard to say without seeing your problem, but there are a few things I do before exporting to substance. Sep 12, 2003 · Problem with Soft Edges by ZueB in forum Maya Modeling replies 19 on 26-05-2013 Edges by iamcreasy in forum Maya Basics & Newbie Lounge replies 7 on 16-11-2009 'to edge loop' --- not selecting edges by ronviers in forum Maya Modeling replies 4 on 14-11-2007 Merging Edges (Poly) by technel in forum Maya Basics & Newbie Lounge replies 16 on 25 Nov 22, 2020 · HI, exporting a mesh with soften edge into Substance is failry easy, just select the mesh, press 3, while exporting uncheck smooth in the FBX options and that’s it… But pressing 3 in maya, apply soften edge (Mesh Display/Soften Edge), bind the model to joints, exporting it to UE4 and preserve soften edges doesn’t work; I have only being able to do it without binding; some people have All features will be listed in the Maya/3D Package export options. Click here to see an addendum video going over chang Mar 31, 2009 · Harde edge thickness display issue in maya 2017 by ymeg in forum Maya Technical Issues replies 1 on 12-02-2020 Hard Edge Issue by CardboardBread in forum Maya Basics & Newbie Lounge replies 3 on 13-08-2013 Specular with hard edge by rendfox in forum Maya Materials & Textures replies 2 on 05-10-2005 Please help with Goal_PP by Joselu I. Mar 5, 2013 · Edges Problem! by mischaw0 in forum Maya Modeling replies 10 on 22-05-2008 Problem with NURBs booleans by Silent. I have tried to replicate it in blender on the right, but the marked sharp edges are not acting sharp. Apr 23, 2019 · When I try to harden edge, it just sharpens the wire frame and the same thing happens with smooth edge, it makes the frame dotted like. Notes. Here are MEL equivalents: // Deleting a history DeleteHistory; // Combining a mesh polyUnite; // Merge border edges within a given threshold polySewEdge; // Softening the edge (angle = 0180) polySoftEdge; MEL example for softening the edge: select -r pSphere2. I tried the advice I have seen about soften the edge before exporting but it is not working is there anything else I can try to do to fix this? Mar 5, 2022 · I've never encountered this before. Navigate to "Normals" and then select "Soften/Harden. hi guys, im v new to maya and not familiar with how tools work (especially when they break) I'm trying to bevel the parts of this (the circles are separate from the main stem). Because your objects have all their edges at 90 degree angles, the result comes out gibberish. Note: User defined (locked) normals are not affected by softening or hardening only in how they are shared at a vertex. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. Limit hard edges only to areas where distinct features need to be maintained, and only to full edge loops. Soften-edge keeps the vertices singular so there is only one actual normal per vertex, these two operations, including Harden Edge, modify the geometry normals directly so that they work in any 3D package. I don't know why 3ds max could export such a model to fbx and still remain the smooth. Then select the edges you want to be hard and type in 0 and hit apply. Propagate Edge Hardness. Often when working with geometry in Maya, I get to a point where I cant soften edges. Soften Edge sets the Normal angle to 180 degrees, making all selected edges render soft. and i'm not so sure my topology is super great either haha. Go to display > polygons > soft/hard edges. This will display softened edge normals as dashed lines and hardened edge normals with solid lines. Make the simple geometry in maya and subdivide. Turn off Smooth UVs if you want to maintain compatibility with scenes created in older versions of Maya, or if the UVs do not need to be smoothed and you want to improve performance. Problem is when I export the model (with Game Exporter) to FBX I have had this shading problem. . I do think creasing should hold from some programs to others, but you have to look that up. Dashed Edges = Soft EdgeSolid Edges = Ha Selectively makes edges soft or hard. Look at the video linked below for a better overview of the I'm a computer arts student working on my group games project and I've ran into an issue with soften edges. With its flexible attributes, you can make any Maya scene be lit like a professional. Dec 4, 2021 · Welcome to my channel 3DWolf. We would like to show you a description here but the site won’t allow us. All community This category This board Knowledge base Users Products cancel Turn on suggestions Apr 16, 2008 · Maya Software doesn't render smooth edges by PiroEfekta in forum Lighting & Rendering replies 10 on 03-10-2015 polygon edges appear smooth by poogle in forum Maya Modeling replies 11 on 06-09-2012 ITS VERY TOUGH FOR ME. Go to mesh > cleanup and fix non-manifold geo, faces with zero surface area, and edges with zero length. Maya is trying to describe a hard edge as a curve and it makes a mess. An example: take a polygonal sphere with 8 divisions in both directions, make all edges soft then take a circle of subseguential edges and turn them hard. B. and I've had a recurring issue that I've struggled with. 2. Sorry for what's probably a badly formed and simple question. artstation. Adapted in part from the exce Welcome to the Autodesk Maya Subreddit. Export as usual. 1. In the display menu there's the option for hard edges and soft edges, maybe this isn't quite what you're asking but using soft edge might work for you. Enable display of Soft/Hard Edges: Display > Polygons > Custom Polygon Display Options and enable Edges: Soft/Hard for All Objects Effected: You will then see the following edge being displayed on your models: Dashed Edges = Soft Edge; Solid Edges = Hard Edge; To Set Edges: Select the edges you want to change and to go Mesh Display and choose Feb 25, 2016 · DET340 Character Modeling and Rigging - Using Harden/Soften Edge in Maya 2016 to smooth and add definition to low poly models. Soften as many edges as possible (Mesh Display > Soften Edge). There isn't a way to get something in the middle due to the nature of what a hard edge vs a soft edge entails. If I use Soften or Harden edge anywhere on my model (regardless of which edges I am choosing), there are some specific vertices that change position. Smoothing edges averages the vertex normals which allows light to smoothly blend across the adjacent polygons. Hope this could help. May 21, 2019 · I've tried using the regular smooth option, and I've tried to use face normals, set face, Mesh Display, Soften/Harden Edges, but it doesn't change in appearance at all. If this does not work then you should check to be sure you do not have flipped normals along that edge. I have this model on Maya, I put all the edges i wanted soft on soft edge, and same with hard edges: But when i export it in FBX and open it in Substance Painter, everything looks soft . I look at the normal face, it go everywhere. Jan 22, 2019 · Share your knowledge, ask questions, and explore popular Maya topics. On the Maya import, it recognises that the edge is marked as sharp, and the edges are displayed as sharp. Jan 5, 2018 · Yes, I have managed to solve this issue. obj & . Steps I've taken to resolve the issue to no avail: 1. I'm not sure if I understand that particular feature very well to begin with. When the faces from two group meet they create a When I bring the model into blender and clear hard edges I can extrude and apply a subsurf with no issue. Thank you! Mike Script overview: For any arbitrary object, find any UV border edges, and make those all Hard Edges, while leaving all other interior edges as Soft Edges. Blender is a free and open-source software for 3D modeling, animation, rendering and more. If these actions can achieve their effect using Soften Edge or Harden Edge they will, however they will usually force explicit normal directions. I'm currently a bit stuck, but for the past 2 days, I've been trying to move a model from Maya 2018 using Hard/Soft Edges to control the hardness of edges. So far I've tried deleting history, freezing transforms, grouping the mesh to a dummy object, among other things. Copies the edge hardness values from any hardened edges on the original mesh to the associated new edges on the smooth mesh. Same goes with all the groups. Then Edit Polygons>Normals>Soften/Harden and select the faces you want to be soft, type in 180 and hit apply. Jun 8, 2016 · Hi guys, When I try to harden the model edge but nothing happen. To clarify, where hard edges meet, additional normals will be drawn from that vertice, so for example if you have two hard edges meeting each other, you'll have 2 normals at a 90 degree angle, whereas if those are 2 soft edges, those normals will be averaged out. Turn ON symmetry (work with symmetry ON, it will make your life so much easier) There's aren't any smoothing group ids because the . patreon. Jan 20, 2021 · Hi everyone. See pictures 1 and 2 (In red are the normals that haven't been averaged). When you harden an edge on a polygon mesh, you change the direction of the normals associated with the shared edge, which in turn affects the shading along those edges. Oct 8, 2023 · When attempting to select control vertices, edges, or faces in Maya the selection grabs all components rather than a single one. I've tried everything: I put all edges and objects in hard edge, nothing. 1. " Choose All Soft from the options to soften all the edges of the mesh. - Onde localizá-lo e um curto exemplo de seu funcionamento. Thanks. if a raise the number of segments of my bevels, i still get these problems. Return value Feb 18, 2017 · Remember, Angle parameter makes the edge hard/soft. Remember that when you have hard edges, a game engine will treat the hard vertices as two seperate polygons instead of one when smoothed. This is only true of border edges. Oct 6, 2023 · I'm working on a school project for which we've been provided a high and low poly mesh (maya file) and are supposed to bake the high onto the low poly using substance painter. The Soft Selection tool is turned on. e "polySoftEdge" (you can check this in the channel box), the only difference is that "harden edge" sets the angle to 0° and "soften edge" sets it to 180°. Although, when I try to use Soften Edge, nothing happens. These tools change how the vertex normals are displayed to create different looks to our e To view hard edges, select Display > Polygons > Hard Edges. it wont let me bevel the faces except for a few random faces on each thing. To soften edges using the Edit Polygons function in Maya, follow these steps: Select the mesh object you want to edit. You can do this automatically by using the Soften / Harden Edge commands, or by manually manipulating the vertex normals using the Vertex Normal Edit Tool (Mesh Display > Vertex Normal Edit Tool). I encountered a strange issue today and I am not sure if it's a glitch or not. I've made a very simple shape and applied a texture to it. Apr 17, 2004 · rounded edges Maya Basics & Newbie Lounge. On my friend's PC, the same file displays hardened edges correctly with visible shading differences, but on my system, the shading remains the same as before. But support edges will always work is the main point I am making. I am using Maya 2018 and I can only see it as Soften Edge or Harden Edge. in Welcome to the Autodesk Maya Subreddit. Noção básica sobre HARDEN, SOFTEN e HARDEN SOFTEN EDGES, Maya 2020. I wants to get the black shaded parts out of the model. Check for faces in interior . A soft edge on a 90 degree angle is fine, with a properly baked map the edge will still resemble the high poly, it is entirely possible to to bake a map that will work, with all edges soft. Nov 13, 2009 · Lounges; Maya Basics & Newbie Lounge; Edges When you harden an edge on a polygon mesh, you change the direction of the normals associated with the shared edge, which in turn affects the shading along those edges. You can crease or harden the edges on your polygon meshes. kxmnei xeh fcty qkwpyr adg pduvrlz medfq dhe vwut aknbk aiwxq xuuec kmpfy xavxji jhxxd