Anbennar castanor ideas. +You are a Silmuna, Diplo ideas are your best friend.
Anbennar castanor ideas If you want to form Castanor, anyone can work, but I personally recommend New Wanderers for pure modifier stacking. Missions are organized roughly by region. The first kingdom, known as the Kingdom of the Blade, was founded by Elecast Dragonsbane during the Dragonwake. Oct 8, 2024 · With the powers to their east destroyed and those in Anbennar to the south exhausted from the Lilac Wars, they may never have such an opportunity again. Any recommendations? I do like using PU shenanigans, so a… You're correct in that forming Castanor requires the Consolidation Wars (or the alternative 'there is no war because Escann is already consolidated 100%'), which triggers with the Age of Witch-Kings, aka 1610 (assuming Global Trade spawned on time). I mean all of the bird ideas outside of Trade. It’s focused on artificary. View Mobile Site Black Castanor is an moniker regarding the final years of Late Castan's Empire when it was under control of Ebonfrost Dynasty, and later on, the Sorcerer-King. I started Expansion ideas to colonize faster, but swapped them to Admin sometime around 1550. . My earliest Castanor was playing as Corintar and rushing to take and settle Castanoth since taking the city early is a huge advantage. So the strategy is to hold off on completing Marrhold's final mission until you're just about to form Castanor, switch to a republic, complete the mission to get the For the ideas, go to your mod folder, open \common\ideas\anb_country_ideas. Even then you look at the kobolds, shit ideas, shit racial mil nothing in missions and despite this they can become one of the strongest nations by throwing money into a hole. For much of Castanor's history, serving in its legions was rewarded with plots of land available for farming across Castanor's ever growing You can get the OP divine ideas that way. Rogeria: Very anti-synergestic thematically but gives you bonuses that let you more easily become EoA prior to forming Castanor. TBD TBD Also know as the Jexisian Empire by modern chroniclers. This qualification, as it happens, are the Legions: Highly specialized armies that, more than simple fighting forces, served as the bases of expertise that allowed Castanor to overcome any foe, be they mortal or metal. Scope of this guide: Complete the first part of the mission tree (the mission tree that is visible when you start the game), survive the disaster that follows, and get you off to a good start surviving the eternal winter. Forged through war and flame, Castanor triumphed over the dark beasts of Escann and without them, humanity would never have become as great as they are today. Warriors of Ancard to Adenica to Castanor is probably the best route, in terms of how the content flows naturally from one formable to the next, but might not be close enough to take Castonath before the Patricians get killed by orcs or something. Black Castanor (any gerudian nation in Castanor) Escann late game (win the wars of consolidation): Castanor (reinstated the patricians) Black Demnese (any evil nation) Moredhal (goverment reform secret societies) (currently wip) Gerudia: Grombar (Frozen Maw, Broken Jaw) Vrorenmarch* (any escanni nation, specifically esald) From Anbennar Wiki. 10. An event triggered by the formation decision gives a choice between switching ideas or keeping the existing set. Inhabited since antiquity by the Damerid people, and later settled by Castanorians, Dameria became the core and seat of power of several powers in history, including the Damerian Republic Country becomes Black Castanor; Hidden effect: Restore the country name to its default value; If: Limited to: Is part of the Empire of Anbennar; Is not an Elector of the Empire of Anbennar; Is not the Emperor of Anbennar; Tooltip: “All owned provinces will be removed from the Empire of Anbennar. The Castanorian Legions formed the core of the armies of Castanor. Our new Castanor will never be complete unless it, too, has these Legions in its arsenal. Conquerors Of Escann. For the other ideas it depends: if you don't go corinnite you'll need religious, if you go for corin you can take innovative. Corvuria's predecessor, the Korbarid Kingdom, traces its existence to the Korbarid people. Having said this if you plan to go for castanor you'll need admin and diplo (and offensive too) among your first idea, you can delay admin and\or diplo to your 4' and 5' slot but i don't recommend waiting more. Jan 15, 2025 · Castanor has lots of lore, not really any mystery though. Permanent claims, CCR, and admin ideas made things dirt cheap. But will new content for Castellyr come along with Castanor's? I've read a discussion in Discord considering rework of Castellyr MT and even making 2 versions of its MT (if formed by Count's League and if formed by adventurers). I'm playing currently on the Haless build and I'm thinking of starting a new playthrough to form either Castanor/Black Castanor. Formable out of the Wars of Escanni Consolidation if you have integrated Castonath’s patricians into your realm, Castanor features Anbennar’s biggest MT ever (yes, no joke, it’s roughly the size of Aelnar and the Jaddari -- combined) along with a suite of unique mechanics. Anbennar Missions provides detailed information on the missions of Blademarches in the Escann Deepwoods. The Kingdom of the Blademarches (also known as the Kingdom of the Blade) was one of the countries that existed at various times in the land of Escann. Empire of Anbennar Esmaria (Esmari Culture group) Verne Dameria (East Damerian or West Damerian culture) Pashaine (Vernman or West Damerian cuture, not Verne, Istralore or Magisterium) Arannen Carneter (West Damerian culture, not Wesdam) Lorent Roilsard (Roilsardi culture) Gawed Vrorenmarch (White Reachmen culture) Grombar (Grey Orc or Half Orc) Olavlund (Olavish culture, not Skaldskola or Somewhat visible in these screenshots are two work in progress features in the development build of the mod. For lore reasons, halflings and dwarves are terrible picks as they can't form Castanor, and generally have weaker militaries during the initial rush for land. The Ascendant The country is or was Castanor; Disaster MIssions Sep 13, 2020 · Anbennar is an original fantasy world I initially created around 2014, and in 2018 was released as a total conversion mod for Europa Universalis IV. Although these ideas were useful in the small scale, the Vernmen adventuring companies would have to wait till the beginning of the Nobles from all Anbennar would sell their lands just to get their hands on a piece of Telgeirian craftmanship, or so states one of Telgeir's national ideas. After the War of the Sorcerer-King in the 11th century, Castanor split into numerous remnants. Subreddit for the Europa Universalis IV, Crusader Kings 3 and Victoria 3 mod Anbennar and its fantasy… 2025-01-19 - Compendium of Anbennar Sub-mods for the "Fires of Conviction" release and EU4 1. Gray Orcs mainly consist of the Orcish clans who refused to accept Korgus Sep 9, 2024 · Varaine is in the EoA and plays tall. Edit: Lines 435-477 of EscanniWars event file is the option to take the Castanor mission success, there but one line that denies the blademarches from forming it, that is currently commented out, allow you to form it. Ravelian State: Search for the truth and spread the one true faith by word and artificery. It is bordered to its east by the Serpentspine Mountains, to its north by Gerudia, to its south by Bulwar, and to its west by Western Cannor. +Switch to Corinite early and remember to win the League war. I can answer the second question, at least: you can form Castanor as Corintar. It was Blueshield who formed them. Full article: Second Great Cleansing The Deepwoods' beginning starts with the end of the Oldwoods, an and, most importantly and sadly for your case, not being Blademarches, that tag (and Black Castanor) is specifically forbidden from it. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. Also ran Religious ideas for the Casus Belli and went HAM once the Corinites popped up. Elecast Dragonsbane was a tribal auxiliary fighting alongside the last of the Castanorian Legions against Alos the Copper in the War We would like to show you a description here but the site won’t allow us. Pretty sure you have permanently lost the option to form Castanor. Castanor is still a WIP, so many things were broken for that reason I believe. The Empire of Anbennar was established in 1221 during the Grand Summit of Aranthíl, in which a secret coalition of mages enforced peace in the realm amongst Dec 3, 2023 · This nation includes: Unique National Mechanics, magic, High Necromancy, starting ruler Lichdom, rapid conquest, luck (medium), subjects. Dostanor (meaning Dostan's Land) is a region of Escann named after Castan's companion, Dostan the Explorer, who famously helped the Castanites escape the Deepwoods into modern-day Castanor. For example, you will still have elf military and admin, and you cannot promote any cultures without firing the event that forces you back to wood elf culture, which is a problem for anyone trying to complete the Castanor MT. 0% Administrative Efficiency: +5. The Empire rose quickly and became the ruler of the Bulwar region and the rest of Sarhal, before moving onwards to conquer much of the continent of Haless to the east. ” Hidden effect: Every owned province: Limited to: You can become emperor, win the Escanni Wars of Consolidation, pick the decision for Castanor and after a few events you get a decision to form Castanor. You’ll get to participate in the league war and all that good stuff. Religiously flexible, anti-synergistic with Castanor's unique government. Fandom Apps Take your favorite fandoms with you and never miss a beat. +You are a Silmuna, Diplo ideas are your best friend. Landshark: Expelled from the mountains to the sea, returns with the wrath of the ocean! Thing is ideas don't really cover things in Anbennar, missions, and racial military are both important. The Busilaris believed the strength of Castan himself flows through us. Controlling 100 provinces in Escann will allow you to pick a consolidation reward once the Wars of Consolidation have ended. All of Anbennar old world is significantly larger than vanilla, but Castanor doesn't need it all. Around 640 BA, the Raven King led his people to migrate out of the Deepwoods into Dostanor You can now form Castanor. Adventurer Formables. Discipline: +5. Embedded Files. 4 days ago · Anbennar is a fantasy setting primarily inspired by D&D and initially created as the foundation of a Europa Universalis IV total conversion mod. Formation of a new country changes "historical rival" attitudes regarding other countries. That is to say, if one country owns 100 provinces in Escann, 3 of which are Castonath, and another country owns the rest of Escann plus vast holdings Any human nation cna form Castanor if they fulfill the reequirements and win the Conoslidation Wars. Vanilla world was 47k development on normal and 57k on VH. that are all connected in the 40k universe. Castellyr eventually became the largest and most powerful nation in Black Castanor Ideas. Gawed's attention again turns outward; to the city-states along the coast of the Giant's Grave to the north, to the long-ruined lands of the gnomes and kobolds to their west, and above all, to Castanor mission "Seize the Bahari Coast": Throughout the Wars of Dominion with the Damerian Republic, Bahar remained relatively stalwart in Castanorian hands, even as Castanorian influence in Bulwar ebbed and flowed, but even this control ended in the chaos of the last century Before Ash, and Bahar would never again know the decrees of Castanor. ” Anbennar Missions. It was quite poor, but strong enough to defend itself from the other human kingdoms. The world is chock full of content and you’ll never really have a boring region unless you’re playing in the regions that are still under development like Sarhal or the Forbidden Valley but they’ll probably get fleshed out too given enough time. Traditions. By the time I hit 1700 and had over 100 absolutism, I was coring most provinces for 1-5 admin power. So I fear you'll have to restart and choose a different country. 5%. Corintar just got an MT as well, though I've yet to play them. Esthíl (Order of Iron Scepter Anbennar (more commonly known as The Empire) is a country surrounding most of the Dameshead, it is an empire built upon its namesake: Anbennar, meaning "communion" or "unity" in Elven: a place where all can live in peace and prosperity. >100 provinces in Castanor regions) Castanor. Sarnagir's Empire), more commonly known as Phoenix Empire, was a sun elven empire created by Jaher shortly after The Landing. The early days of the Empire was the evolution from a series of tribal kingdom confederations, led by Castanor, into the establishment of law and order under a more centralized empire as well as the continual Castanor Ideas. The invasion put an end to the storied East Alenic kingdom, and though the invading orcs claim to be its rightful successors, Vrorenmarch as it was known prior to the invasion, was lost-- forever consigned to the annals of near history. Jarl Karl II Ebonfrost, descendant of the great Kastan Ebonfrost, waits patiently in the halls of Urviksten, looking for the time when the lands lost to his We would like to show you a description here but the site won’t allow us. Castanor is a lot 'more powerful' than Corintar in the way, say, Rome is a lot more powerful than Italy in vanilla, but you can't form it until the Age of Witch Kings at the very least. x. The commented out part of the event text file is seriously "Blademarches hate Castanor". Skip to main content The Kingdom of Marrhold, known as Ânumdihr in dwarven, was an insular, mountainous country in South Castanor. Pick the last empire reform, become the EoA and then take the decision to form Castanor. National ideas do not cost monarch points of their own but are unlocked free of charge in a pre-set order. Traditions: See also: Formation decisions See also: Spawnable events A formable country is one that can be formed by decision if certain conditions are met. Located on the Gerudian Coast, the Jarldom of Urviksten was a proud and ancient state, recreated by Urvik Ebonfrost's retreat from Castanor along with an army of refugees and was the last stronghold of the Ebonfrost dynasty after the War of the Sorcerer-King. The game takes place in the Tandor Region, where the hero must journey to collect Gym Badges, collect over 120 all-new species of Pokemon, including a brand new type, Nuclear. Black Demesner ideas. Marrhold: Griffon Knights but early game will be annoying as you are alenic culture. Dameria is a historical region of Cannor encompassing the lands traditionally inhabited by the Damerian people in the southern Dameshead: the island of Damesear and the regions of East and West Dameshead. I’m just joining a MP game, and I know I want to try to form Castanor, what is a Flavorful, decently strong adventurer, and some strategies for them. This is a compilation and strategy article for Black Castanor. Castanor was given new decisions to release Vrorenmarch and Dostanor as marches. Your ultimate focus is to recover Dameria, not to form Castanor. If you want to form it then Count's League is sorta the "default" choice, since they're designed to form Castellyr, which is designed to form Castanor. Once a great and rich kingdom in ages past, the kingdom is now seen as a backwater with relatively little wealth. Then later you can change to a monarchy so your immortal lich ruler doesn't have to get reelected every few years. The Corvurians whispered that we had a blood court to rival their own. As for your first, probably not? I think that's at least mostly the end. 0%. The Deepwoods is a large primeval forest located in the southeastern portion of Cannor. It began as a thought experiment by Adelar síl na Whistlehill of the Order of the Iron Sceptre, but later gained a following of its own during the Age of Witch-Kings, with collaborators adding more and more details until it rose The legions are expensive but imo absolutely worth it, their cost shouldn't be an issue, castanor makes a ton of money by controlling trade (and mercs are cheaper with admin ideas which you probably want anyway), besides being very strong troops, they can fire several good events, and they're even useful during peace time as they can be used The Kingdom of Corvuria is an isolated kingdom in Dostanor that lies north of Daravan's Folly. It is neighbored by Escann to the north, Dostanor to the west, and Serpentspine Mountains to the south and east. Conditions to win the Wars of Consolidation are having at least 100 provinces in south, west, and inner Castanor, the cursewood, and whistlevale, and fully controlling Castonath. Anbennar Eu4 Mod Wiki is a FANDOM Games Community. Castanor was in many ways Anbennar’s Imperial Rome - a sprawling empire that in antiquity stretched across Cannor, with vast legions and a tangled bureaucracy that ebbed and flowed for centuries. When you reload a save, you go back down to your max accepted cultures (so the missions that give you a ton of free accepted cultures don't work on the long term). Feb 12, 2025 · Castan's Empire (commonly known as Castanor) was the first human empire in all of history. A reformable country is a formable country that exists at the 1444 start; if it ceases to exist other countries with similar culture may transform into it, adopting their flag, ideas, and identity. I find Trade is really useful for most starts. A few things I noticed were that Civil War buff that I never lost, and the accepted cultures problem. Elikhand can form a blursed Khetist Castanor, and Luciande can form a cursed vampire Castanor. As Castanor you lose this but get an equivalent bonus from a tier 6 government reform. A cat can be orange, black, or white, as long as it catches You do get permanent claims on the entirety of Castanor though, which is pretty good. HOWEVER. There is a player on Ashen Rose. Black Castanor has no mission tree and is also much harder to form, they both have pretty great ideas, though tbh Urbiksten (the country with a MT set for forming Black Castanor) has better national ideas than both of them anyways. Of course, who can forget the dwarves! There has to be a reason if the Imperial hold representing the Dwarves is called Silver forge . You can stack this with the following: Up to -30%: Patrician Diplomatic Overseers-25%: Influence ideas-15%: Influence-Administrative: Vassal Integration Act +Ignore Inner Castanor in the early game. ” Hidden effect: Go for quantity ideas first, and use your manpower, once I hit maybe 8k at most, I start another war. 5 % power cost reduction (or -10 if you are super lucky). x; 2024-01-25 - Compendium of Anbennar Sub-mods for Scions of Sarhal and EU4 1. With Jaerel’s These companies had a very tight relation between them, so they were among the first organizations to hear from the success and methods of the Brave Brothers (later the nation of Wyvernheart) in Inner Castanor. Ideas are tech cost, extra colonist, yearly prestige, stability cost modifier, power projection from insults, idea cost, an Castanor Black Demense Urviksten Roadwarrior The Command Jaddari + Jadd Empire Sareyand + (Sareyand formed) Phoenix Empire Verkal Skomdihr (Infantry fire bonuses) Odval-Az-An (no MT reformed from where chaingrasper resides) Orlazam-Az-Dihr (Ramsteel Dwarves) Odval-Kanzad Verkal-Gulan (mercenary-stacking modifiers) Deranne-formed Lorent Verne Dec 19, 2024 · The world of Anbennar is divided into provinces which are grouped into areas, regions, super-regions and continents. Religiously flexible. There may be an element of truth to these ideas, save of course the blood court, but I have long thought our greatest asset was our pragmatism. Escann has historically been divided into three major regions Inner, West, and South Castanor, which are so named due to their having been the domain of Castanor and its Dur-Vazhatun is the northeastern-most holding still connected to the Serpentspine, below Krakdhumvror. The adventurer band was formed by Rogier after almost his entire family of the noble House of Silmuna was wiped out, and the Duchy of Dameria was dismantled and partitioned after the Lilac Wars. Black Demesne. For traditions, they get dev cost and innovativeness gain. It was bordered to its east by the Serpentspine and to its south by the Deepwoods. What are the best Dominions to release as Castanor and advance down their mission trees in order to obtain some good province modifiers? I think they have to be human culture. However, your mod's Confirm Thalassocracy doesn't possess the same flag checks that the base mod does, disabling the ability of these tags to bypass. However, in 1420, the Graytide began. This is the dedicated subreddit for the fangame Pokemon Uranium. When the final national idea is unlocked, the national ambition is also unlocked. But influence/diplomatic I find are crucial in vanilla and less useful in Anbennar, and espionage is underpowered in both (maybe a bit stronger in Anbennar due to some MTs needing a spy network). As players purchase ideas, they will unlock national ideas as well, one for every three ideas purchased, until all seven national ideas have been unlocked. Adventurer country specific mission trees are on hold until 1. Urviksten/Ebonmarck (Rework): Force the north to bend the knee, rediscover a legendary metal, and reclaim what the Sorcerer-King stole: the birthright to Black Castanor. And in the religion screenshot you can see some land is ravelian, which will be a new religion spawning in Cannor sometime in the 1600s. I’m specifically not looking to play Black Castanor. Search this site. Myth says that the Castanites, a group of escaped slaves and refugees, fled out of burning chaos of Kheterata and Bulwar as gnolls overran the Salahad. I don't know if that will make you a theocracy as Castanor as well, or if it's even possible to form Castanor as a theocracy, but you could check this possibility. The greatest military power among the Olavish jarldoms, the jarldom was famous for its powerful and disciplined army, molded through the Outside of lore Black Demense is 100% more fun, having a pretty massive mission tree with tons of lore and content. ” Hidden effect: Every owned province: Limited to: Is part of the Empire of Anbennar; Province leaves the Empire of Anbennar; If: Limited to: None of: Jun 12, 2024 · This is an effort to have all the mission trees in Anbennar in one spot for easy viewing. 36. x; 2024-06-15 - Compendium of Anbennar Sub-mods for the "Forbidden Valley" release and EU4 1. I haven't played Anbennar for some months and from what I have read on most posts and on the discord server now the decision to form Castanor/Black Castanor has been removed and now it is done via an event after the Dec 13, 2024 · For idea group ideas, The Silver Dragon of Castanor +1 Yearly legitimacy For countries in the Empire of Anbennar. There are a couple inevitable hiccups from trying to break the game like this. Unparalleled in its time as an organized and well-trained military force, the legions allowed Castanor to spread its control across much of Cannor and even parts of Bulwar and the Salahad. Most formable countries have unique national ideas. Lose 2 stability; Tooltip: “Corin will no longer be available as a personal deity for the Regent Court” Tooltip: “The Crimson Deluge has begun. After the fall of Black Castanor, the northernmost part of it, also known as Vrorenmarch, broke free and formed an independent kingdom. x Escann (Old Castanorian for Eastern Cannor) is the easternmost region of Cannor. Escann/Deepwoods. Anbencost gets some ok bonuses but it's right Allies are hard to find, and subjects even harder because of the different religion malus. The Sons of Dameria are a East Damerian adventurer band in Western Castanor led by Captain Rogier Silmuna. CL also got a new MT in the recent update, and it's pretty nice. Necromancy, flying mage tower, zombie army. The Black Demesne is a radical ideology espousing magical supremacy and the unification of Halann under a single magocratic state, namely the eponymous Black Demesne. Esthil - Technically meant to go into Black Demesne, but is able to form Castanor. Battle Of The Burning Hills. If you're using the development version rather than the Steam version, Urviksten has been put up against a gigantic overpowered early game monster, and so probably isn't very fun anymore. The Kingdom of Castellyr was a nation in Escann, the largest of the Castanorian successor states. In Light ans Darkness update we will get unique Castanor MT. Very little is The Corintar Order was a formalization of state by the adventurers of the Corintar which was comprised of several members of Corin's Circle after her death, most notably Lothane Bluetusk, their first Grandmaster. Is part of the Empire of Anbennar; Is not an Elector of the Empire of Anbennar; Is not the Emperor of Anbennar; Tooltip: “All owned provinces will be removed from the Empire of Anbennar. Rogier the Exiled never becomes king 1553 Rogierian and Wesdam branch unified 1582 - death of rogieria Jan 31, 2022 · So in the base Anbennar mod some tags have the ability to bypass the Trade Power requirement for Confirm_Thalassocracy through missions, like Ovdal Tungr. Two of these, the Kingdom of Cast and Kingdom of Anor, eventually peacefully unified with each other to form the Kingdom of Castellyr. 0% Prestige Decay: -1. Since then the mod has become one of the best total conversion mods for EU4 and was even featured in a PDX Dev Clash. Sarnagir Esralm (Lit. Castanor is the general term used to refer to the various stages of Castan's Empire. The Orcish Kingdom of Grombar was a result of the Gray Orc incursion in Vrorenmarch. Start the game as order of the iron scepter, when you form esthil, pick the female necromancer ruler > turn into lich > win escanni wars of consolidation > pick black demesne as a reward (technically you just need to have a witch king ruler or be esthil, ravenmarch, covenblad, but esthil is the most interesting) > embrace the evil and bordergore, a lot of bordergore. The lore, is probably fine for forming Castanor as any of the adventurers. And Marrodic culture is an exception to the "must be Escanni to get the Consolidation Wars rule (same thing with the Iron Dwarves and Newfoot Halflings). Oct 18, 2024 · The Wars of Consolidation will end after 50 years or if any country controls the regions of Inner Castanor, South Castanor and West Castanor as well as the areas of Whistlevale and Cursewood. 31 because the migration changes will likely result in necessary changes to adventurers. Lambda and another player ran experiments in vanilla with only AI this July (current patch). Magestrium is an obvious one with the Isle of Adrail giving -7. Oct 27, 2024 · Castellyr has a truly outrageous -20% diplomatic annexation cost in its ideas. Since it's a monarchy reform, there's a an alternate reward for if you're not a monarchy that gives you the bonus from the government reform as a permanent buff. Historically the region stretched from the Godshield Mountains down to what is today known as the Flooded Coast, though due to the creation of Daravan's Folly in 669 Dostanor usually refers to the lands of You lose the government reform from your final mission. These groupings play a big part in the game as they are often used as scope triggers for the various scripted events, decisions, and similar. All nations with more than 5 provinces in the Alenic Frontier, Forlorn Vale, East Dameshead, Esmaria and The Borders region in addition to Escann (except the Alenic Reach) will get deluge-specific events. If you want to form the Black Demesne, go with Iron Sceptres. Against humans, destroy their armies if you can, remove alliances (when it becomes possible) and take all their gold, never take provinces. 20K subscribers in the Anbennar community. I’d recommend Marrhold or Adenica for a Castanor that feels fairly normal. Missions has a world map and details on new mission trees. The woods noted for their unusually strong connection to the Feyrealm via the Verdant Veil. It was known for having been the sole polity in Escann to survive the Greentide, as well as one of the few human polities to rule a dwarven hold in the form of its capital, Marrhold. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. You also have the Silmuna bloodline which has a tendency to give you mage rulers if you can transition to a monarchy before Lothane Bluetusk dies (which is possible but mostly luck based), and your starting position gives you a lot of targets for tribal Urviksten to Black Castanor was the most difficult thing I've done in EU4 without cheating, and was very fun. txt and ctrl+F for #Adenica, #Castellyr, #Blademarches tl;dr Castellyr is stable and has diploannex bonuses, Adenica likes Cav and Cav accessories, Bladey boys like Blades, general military bonuses. Since Castanor requires Castonath and the North Citadel, I think the most logical choice is Castellyr, which also needs the North Citadel. 37. Founded shortly after Corin's death at the Battle of Castonath, the Corintar order was at first, simply one of many adventuring groups attempting to reclaim Escann from The Greentide To begin with, let me tell you a small piece of lore. Castellyr's MT is super old and boring, but luckily Castanor's is Overall, I'd say -10% Coring Cost is better than +1 monarch mil power, and if you've formed Castanor having the absolute best possible army won't make or break your campaign, so Castanor Ideas > Blademarches Ideas IMO, but that could be up to you. Note that custom nations do not get the event this way. Anbennar itself derives from the elven word for "communion" and is now the name of the eponymous Empire of Anbennar , one of the world's main countries that seek to uphold those ideals. Picked influence early, blobbed as much as I could while an adventurer (when I formed Esthil I already had all of eastern Castanor), then ran spells for improved relations all the time + an advisor for improved relations 24/7. I am looking for a Castanor run, but I have a hard time deciding which nation to start. Traditions: −20% Shock damage received +20% Siege ability. Mechanics and flavor content are transcluded from other pages. mmgjtjr jdvkktue dhjmp wcfryn ryaj ciguzo hxucn himg yzpty xcow bam sayuu pafb ewnspxy ydabg
- News
You must be logged in to post a comment.